Nerdaissance

Tag: disposal

Introductions

by disposal on Jan.14, 2009, under Sightseeing: World Tour!

Hey everybody!

I am Ian, although I will go by my “gaming” name “disposal” for the purposes of the Nerdaissance. I figure for my first post I will give a bit of a rundown of why we have this blog, and then some of the preliminary work on my game.

Why are we called Nerdaissance? Well, it is a play off of the Renaissance, which was a great time for thinkers and artists alike. m30 and I are great friends and are both quite nerdy. Last Fall, we just started having all of these ideas about different nerdy things ranging from DnD characters to movie trailers and even computer games.

We deemed this influx of excitement the Nerdaissance to try to promote and prolong our fervor for our different nerdy ventures. We both started working with RPG Maker after a friend introduced us to the program: A friend who may be a contributor eventually. We decided that this blog may keep us organized a bit, guilt us into keep on working, offer a forum for anyone’s suggestions, and maybe, just maybe, gain some excitement for our 16 bit RPGs.

I know we are both very focused on making the highest quality stories, since we won’t exactly be using any PS3s to full capacity. In a land where generic RPGs have run amok, we hope to be able to be a beacon of great storytelling. Most importantly, we both find this incredibly fun and a great way to destress from all of the other work we do.

As for my game, it is very unofficially titled “Sighseeing 16 Bit.” I was the last to start my own game and after seeing all of the capabilities of RPG maker, I decided to dream big. So big, that my world map is the largest size available. Needless to say, I am still making maps, so before any plotline is nailed down, my little avatar can only sightsee the wonders and possible adventures that are to come.

Needless to say, The odds of me finishing aren’t that great. With this blog keeping me honest however, that can all change!

My plot is very vague, but I have some of the mechanics and characters and plot mechanics worked out. My game is going to have 16 characters. You will be able to play the game through 4 times with different adventures each time, but you will start with different characters in different parts of the massive world. All four storylines will be fragments of some greater world crisis.

Each of the initial two storylines will “unlock” another place to start. After each part is beaten, you will unlock another game mode, the final death match. YOU will be able to make your final 4 teams from any combination of characters to go for the final boss matches of whatever world crisis there is.

That is my general concept, and my next posts will include my game mechanics, how my magic system will work (well, musings on), and I will sprinkle in different character concepts that I have finalized. I know all of the classes, but not the stories of everybody…yet.

So stayed tuned, we’ve got two great games in the oven here. Sorry this was so long, but better than not at all, right?

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