Nerdaissance

Plot Musings

by disposal on Mar.13, 2009, under Game Development, Sightseeing: World Tour!

Where have I been? I had three or four great posts in a row, a month of good posts, only to leave a gaping hole of production on my game. Sure, I think only about 6 people at most read this, but to a certain extent I’m doing this blog for myself. So to Ian, and everyone else who reads this, I’m getting back on track and will do my very best to have weekly posts from here on. I’m sure there will be gaps, I’m human, but I am going to keep them to a minimum.

This week was my spring break, and among other things, I did some broad work on the ol’ Sightseeing: World Tour! There are three tiers of adventure. 

The smallest tier of adventuring will be very specific to where you are in the world. Most of these will be purely optional, but as any side quest in a game has, they will give access to something extra- different weapons,spells, information, etc. These adventures haven’t been planned out yet, but since there will be so many of them, there will be a ton of different things. I have been toying with the idea of having them be similar to the popular (and fantastic) computer game Fable. In Fable, you can go on every side quest you desire, but you pay a price: your character ages. I was thinking of either doing something like this, or if you spend too much time away from a quest you have taken that is in a higher tier, maybe there are some noticeable changes because of it, much like the butterfly effect. What do you guys think?

The next tier of adventure will be broader and world-effecting. Each of the four individual parties will have a definite storyline that they travel on. They will be concerned with things such as governments at war, Gods at war, pirates, chaotic nomads, and even cults and a mysterious force that is moving across the land. As I flesh out how these interplay, I will be putting it up as a post. The point is that the world is aware of these things, and as adventurers, it will be your duty (to your God, government, or personal honor) to fight them. They will be major plot points that were happening before you started the game, and you are just going to try your best to fight them.

The highest tier of adventuring truly encompasses the whole world. As each individual party will be focused on some general large event, there will be an event so large and encompassing that all individual storylines will be diverted. It isn’t going to be a Watchmen/WWII style, mutual enemy unites the world, there will just be something so big that it will complicate everything. I have this worked out mostly, so hopefully in the upcoming weeks, I can leave some flavor text style posts that give you a feel for what will happen without giving everything away.

For now though, I’m going to leave things here. Especially since I will be posting next week. Thanks for having me back guys.

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2 comments for this entry:
  1. Tim

    Question: Will you have to play through each of the small tiers first before you get to play any party in the second tier, or will you play one party all the way through and then the next one? The impression I got before was the second way, but the way you´re designing it makes the first one possible if you want (see one of the Suikoden games, I´m not sure which one, or if all of them have the same system).

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